Diplomacy And Trade

Section 3: Diplomacy

Diplomacy is very important in this game, as well it should be. In terms of the system, Diplomacy is a series of permissions and settings that exist between nations, ergo, treaties. Here are a few of the treaties possible. Without these treaties, other powers cannot cross your space lanes (Without conflict) or trade with you. Isolation ends only in destruction.

  • Peace Accord – acknowledges goodwill; used to put an end to open hostilities and allows trade to resume.
  • Armistice- This brings an immediate end to fighting and allows the creation of a peace. Armistices are only good for one turn. If peace is not declared and agreed upon, war will resume.
  • Non-Aggression Pact – mutual recognition of the territory of another House (if you attempt a Military Action that requires passage through their territory, it will not result in battle but will instead nullify the Military Action without conflict.
  • Trade Union – required to GRANT Assets to any other power, this allows players to form trade deals. Each Power will –start- with a trade union in place with the Spacers Guild.
  • Affiliation Treaty – acts as a Trade Union and allows another Power to send Military Assets into/through your territory without conflict, enabling them to attack enemies on the other side of your territory.
  • Alliance – acts as an Affiliation Treaty; generally assists the allied House with Actions; also denotes “voting” solidarity at the Central Court. This is a powerful treaty and obligates the parties to defense and political unity. Not to be undertaken lightly.
  • Technological Research Alliance – This acts as a trade union, but allows the passage of technology between the two powers.
  • Vassalage – acts like an Alliance but creates a client relationship with another power; the client House surrenders control of their voting power to the ruling power.
  • War Declaration – This is a formal declaration of war. While you can attack anyone you like, if you do not declare war first, your trustworthiness will go down and other nation-states will likely think twice before dealing with you.

Diplomatic Stances

The second part of the simulations assessment of diplomacy will be ‘Stance’, which is just a fancy way of saying ‘how much we like you’. Stances available are as follows.

  • Enraged – usually reserved for enemies that have committed atrocities against you
  • Engaged – This state is used when there is active hostilities going on and supersedes all other status. While this is going on, no trade nor diplomacy other than ‘armistice’ may take place.
  • Hostile – if violent conflict has not already ensued, it is likely and imminent
  • Aloof- indicates a general breakdown in relations that may deteriorate if left unresolved
  • Neutral – relations between this House and your own are neither good nor bad
  • Receptive – successful past contacts have engendered warm feelings for this power
  • Cordial – diplomatic expectations are high and dealings are generally successful
  • Friendly – very good relations overcome most, if not all, misunderstandings
  • Reverential – indicates a profound respect and adoration for this power. Usualy reserved for vassal states or those about to become them.

Stances will only have a direct role-play effect when involved with NPN nations, save for ‘Engaged’.

Trade and Resources

There will be, within the simulation, a trade market interface. This Market will be open only for the half of any turn.

During this first half half of the turn, you may place your resources up for trade, stating what you want in return. It is incumbent upon the player base to arrange its own trades beyond this; If player Y has what player Z wants, but player A has what player Y wants and player A wants what player Z has, it is imperative upon the players to arrange a tripartite trade.

During the first half of the turn, all 'grant' actions are also to be deployed. This will allow the receiving player to utilize those assets in the second half of any given turn.

Back too…
Game-System

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.